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Motion Recognition
Motion Recognition technology is hardware, software, or a combination thereof that allows a computer to recognize human motion and posture. It is useful for a wide variety of applications including: virtual reality; robotic control; virtual exercise; medical diagnosis and treatment; sports training; and computing gaming. There is significant potential for the adaptation of virtual reality technology to exercise. For instance, there are numerous benefits to exercising in a group. Group exercise can lead to synergy and competition toward healthy exertion. Peer pressure can also grow compliance with desired exercise patterns. Further, working out with other people can be added to instruction concerning appropriate methods to avoid injury and get the most from the exercise. In any event, gathering together in one place for group exercise requires travel time. With multi-participant online Virtual Reality, in which members of a group can connect virtually, participants can obtain the benefits of group exercise absent the costs of tangible travel. alternative methods of motion and touch interaction for more on this.
A required but not sufficient characteristic of Virtual Reality is causal-chain interaction between a human and a computer. Communication from a person to a computer may have computer monitoring of finger, hand, head, eye and/or body movement and/or speech recognition. Computer-to-human communication may have multi-dimensional visual displays, sound generation, and kinesthetic (touch and motion) simulation. For VR interesting developments, please also see tracking human motion in virtual reality systems .
Athletes are currently using Virtual Reality as a higher-order training tool. Golfers practice their swing in virtual golf uses. Bobsled teams train in virtual simulations under different simulated tracks and conditions. Skiers and runners use virtual modeling to view and refine their moves. Also consider the use of virtual reality for medical education for VR.
"Teleoperation" and "Telerobotics" are similar terms for distance manipulation and communication through the activation of a robot or other machine. Teleoperation usually involves visual and kinesthetic sensation from the distant robot/machine to the user and, in the other direction, locomotor control and manipulation from the user to the remote robot/machine. Teleoperation is especially helpful for work in dangerous environments such as outer space or deep water. It can also help in increasing remote access to specialized talent without commuting. For additional useful information on VR, you can also check out applications of virtual reality to telemedicine .
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